To support our developers in implementing DXSAS shader semantics, I developed an example tool that implemented the SAS processing and allowed you to combine full screen effects.

You could add semantics and annotations to shaders to describe how the game engine used them. We had many effects that could be applied to objects.

The sample application simply read in the shaders and used them in a simple scene. It was written in C#

DXSAS is no longer used anywhere that I’m aware of.


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